An American games guru makes a persuasive case for investing in the virtual world if we want to improve the real one
'We crave, she argues, "satisfying work" that allows us to be "optimistic about our own chances for success"; that involves "social connection"; and that allows us to feel "curiosity, awe and wonder".
This craving goes beyond simple definitions of happiness, moreover: it can also help us to work collectively, to maintain optimism against the odds, and to remember that we are part of something larger than ourselves.'
http://www.guardian.co.uk/books/2011/may/01/reality-broken-jane-mcgonigal-games
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